The Guard’s green-and-black shield and crossed swords resting against an ancient tree in an enchanted woodland
A brotherhood across worlds

The Sundered
Guard

We are Nature’s Sword
and the People’s Shield.

Enter the glade
Kindred since 2002
The Guard’s historical green-and-black crossed-sword shield
Nature’s Sword · The People’s Shield

Many paths.
One brotherhood.

From the wilds of Shadowbane to the reaches of the ’verse. Different worlds. A shared history. A place to call home.

The Guard began with a reason to stand together: defend the living world and the people who could not defend themselves. In The Aldacron, that purpose follows the guild from Aerynth into other worlds. The setting changes; the responsibility travels with it.

The root

Protect what matters.

The motto names two duties: work for balance, and stand between danger and those who need protection. The Aldacron connects that ideal to helping outnumbered players. Explore the Guard’s purpose.

The branch

Stand as kindred.

When friends left Shadowbane, the Guard risked losing more than players. Chapters grew from the resolve to keep those friendships alive, even across different games. Why the branches matter.

The bloom

Keep your honor.

The later chapter charter asks for respectful competition, maturity, and fair play. A worthy opponent deserves a good fight.

“We are Nature’s Sword and the People’s Shield.”

The original code · March 2002
Through the Aldarem

Every realm,
another tale.

Each world gave the Guard a different setting for its story. These are chapters preserved in the public record, with their own lore and traditions.

The roots / Archived 2002

Shadowbane

Rangers and Druids devoted to Braialla, the Green Mother. A roleplaying brotherhood defending wilderness and wanderer alike, without seeking dominion over others.

Read the original identity
The wilds / Historical chapter lore

Darkfall

Black and green ribbons mark a path through Agon. The Sundered Claw and Heartland Guard unite after losing their homelands, dreaming of Aldalonde, a sanctuary known as tree-haven.

Explore the lore of Agon
Beyond one game / Recorded history

Beyond the first realm

Surviving records also name World of Warcraft, EverQuest II, EVE, Saga of Ryzom, Warhammer Online, and Dark Age of Camelot in the Guard’s wider journey.

Read the multi-game history
The ’verse / Chapter fiction

Star Citizen

Its chapter story follows former UEE soldiers and pilots into the Goss system: travelers, traders, and protectors returning to a shared home.

Visit the organization profile

A record of the guild’s journey, not a current activity list. Chapter lore is fiction; historical listings do not confirm today’s roster, events, or recruitment.

Roots & recollections

A home called
Aldalonde.

In the Guard’s shared fiction, the Aldarem are tree-portals between worlds. Wherever they lead, Aldalonde, or Treehaven, is the home its kindred seek to build.

Read the guild’s history

A brotherhood begins.

A forum-based brotherhood gathers around Shadowbane. Surviving accounts differ on the exact founding date. Read both accounts.

A home in Aerynth.

With Shadowbane’s launch, the Guard enters the game and establishes Aldalonde on Mourning.

The paths open.

A multi-game structure brings new chapters into the same enduring community.

From The Aldacron · Guild fiction

What survives
the fire.

In the Guard’s fiction, Petrus Aduro finds five living seeds among the ashes of Aldalonde’s Tree of Life. The city has fallen, but the possibility of rebuilding remains.

Later Feral writings return to that image in their rites and vows: memory carried forward, with something living still to protect.

Read the story behind the words
The promises we carry

Gentle of heart.
Steadfast in honor.

Protection, tolerance, and understanding sit at the heart of the 2002 code. Later chapter rules carry that spirit into how the Guard plays together.

Explore the codes & conduct
Protect the world around you

The founding roleplay code calls for care for nature and its people, patience toward those who misunderstand the brotherhood, and help freely given to kindred Rangers and Druids.

Respect the person behind the character

The Star Citizen charter rejects harassment and out-of-character insults. Disagreements should be handled calmly, with mediation when needed.

Compete without griefing

Honorable PvP leaves room for fierce opposition while remembering that the game should remain enjoyable for both sides.

Play fairly

The chapter charter rejects deliberate abuse of serious game bugs or exploits.

Historical Sundered Guard banner: green and black heraldry, crossed swords, and the Ranger’s Brotherhood titleOriginal Darkfall-era guild artwork
Pages from the past

A little dust.
A lot of history.

In February 2002, the guild announced its move to thesunderedguard.com. The surviving March capture preserves its green-and-black crest, news, and familiar gathering places: The Glades, The Clearing, and The Shattered Sky.

Follow the original pages to explore where the Guard’s story began.

From the first home2002
Archived 2002 Sundered Guard homepage with a black background, green headings, and the original crossed-sword crest
The original design, preserved in a March 2002 capture. Select the image to see the full page.
The Sundered Guard

The worlds change.
The story carries on.

A home for the Guard’s identity, its remembered worlds, and the stories still worth telling.