Protect what matters.
The motto names two duties: work for balance, and stand between danger and those who need protection. The Aldacron connects that ideal to helping outnumbered players. Explore the Guard’s purpose.
We are Nature’s Sword
and the People’s Shield.

From the wilds of Shadowbane to the reaches of the ’verse. Different worlds. A shared history. A place to call home.
The Guard began with a reason to stand together: defend the living world and the people who could not defend themselves. In The Aldacron, that purpose follows the guild from Aerynth into other worlds. The setting changes; the responsibility travels with it.
The motto names two duties: work for balance, and stand between danger and those who need protection. The Aldacron connects that ideal to helping outnumbered players. Explore the Guard’s purpose.
When friends left Shadowbane, the Guard risked losing more than players. Chapters grew from the resolve to keep those friendships alive, even across different games. Why the branches matter.
The later chapter charter asks for respectful competition, maturity, and fair play. A worthy opponent deserves a good fight.
“We are Nature’s Sword and the People’s Shield.”
The original code · March 2002Explore the oaths, organization, memories, and stories preserved in archived pages and supplied guild documents. Each reading page keeps its sources and historical setting close at hand.
Separate editions of the founding oath, chapter conduct, community rules, and bylaws.
II / The brotherhoodThe four Orders, Proper, chapter governance, ranks, and mentoring.
III / The remembered yearsA real-world chronology and the gathering places that held the community together.
IV / The imagined worldsTreehaven, the Aldarem, chapter backstories, and a path into member-written fiction.
V / The living wordsFind a greeting, a battle cry, or a vow. Explore the recorded language and the stories its words carry.
Each world gave the Guard a different setting for its story. These are chapters preserved in the public record, with their own lore and traditions.
Rangers and Druids devoted to Braialla, the Green Mother. A roleplaying brotherhood defending wilderness and wanderer alike, without seeking dominion over others.
Read the original identityBlack and green ribbons mark a path through Agon. The Sundered Claw and Heartland Guard unite after losing their homelands, dreaming of Aldalonde, a sanctuary known as tree-haven.
Explore the lore of AgonSurviving records also name World of Warcraft, EverQuest II, EVE, Saga of Ryzom, Warhammer Online, and Dark Age of Camelot in the Guard’s wider journey.
Read the multi-game historyIts chapter story follows former UEE soldiers and pilots into the Goss system: travelers, traders, and protectors returning to a shared home.
Visit the organization profileA record of the guild’s journey, not a current activity list. Chapter lore is fiction; historical listings do not confirm today’s roster, events, or recruitment.
In the Guard’s shared fiction, the Aldarem are tree-portals between worlds. Wherever they lead, Aldalonde, or Treehaven, is the home its kindred seek to build.
Read the guild’s historyA forum-based brotherhood gathers around Shadowbane. Surviving accounts differ on the exact founding date. Read both accounts.
With Shadowbane’s launch, the Guard enters the game and establishes Aldalonde on Mourning.
A multi-game structure brings new chapters into the same enduring community.
In the Guard’s fiction, Petrus Aduro finds five living seeds among the ashes of Aldalonde’s Tree of Life. The city has fallen, but the possibility of rebuilding remains.
Later Feral writings return to that image in their rites and vows: memory carried forward, with something living still to protect.
Read the story behind the words“nareth varna” · The Guard endures.
A ceremonial expression from the Feral expansions · Explore the languageProtection, tolerance, and understanding sit at the heart of the 2002 code. Later chapter rules carry that spirit into how the Guard plays together.
Explore the codes & conductThe founding roleplay code calls for care for nature and its people, patience toward those who misunderstand the brotherhood, and help freely given to kindred Rangers and Druids.
The Star Citizen charter rejects harassment and out-of-character insults. Disagreements should be handled calmly, with mediation when needed.
Honorable PvP leaves room for fierce opposition while remembering that the game should remain enjoyable for both sides.
The chapter charter rejects deliberate abuse of serious game bugs or exploits.
In February 2002, the guild announced its move to thesunderedguard.com. The surviving March capture preserves its green-and-black crest, news, and familiar gathering places: The Glades, The Clearing, and The Shattered Sky.
Follow the original pages to explore where the Guard’s story began.


A home for the Guard’s identity, its remembered worlds, and the stories still worth telling.
